5e fast zombie

In addition, you have 15 trade points that you can spend purchasing equipment of your choice. This effect ends if the leader is incapacitated. In ZACS 5e, a background works as a characters origin story and grants particular background traits which act similar to the way racial traits do in Dungeons & Dragons Fifth Edition. | Everyday Heroes SRD The Ultimate D&D Zombie 5e Guide and Tactics. Any character on guard is warned of the attack with a successful DC 10 Wisdom (Perception) check. Inspire. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected. Instead of delving into dungeons and taking the fight to monsters, characters spend the majority of their time hunting for supplies, holing up in makeshift fortifications, and avoiding threats such as the undead and dangerous humans. Multiattack. 1-2. Not to mention that the mob rules are meh at best. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. Ability Score Increase. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. Make a Wisdom (Insight) check contested by the targets Charisma (Deception) check. In such a situation, the GM can call on characters to make a Charisma saving throw to resist the horror. Short rests are 8 hours long and long rests are 7 days long. Ranged Weapon Attack: +3 to hit, range 50/150 ft., one target. Long-haul truckers, sailors, and pilots are travelers. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. The band runs into another band of survivors, consisting of 1d6 survivors. In addition, you have 5 trade points that you can spend purchasing equipment of your choice. Your Constitution score increases by 1. By continuing to use our site, you consent to our use of cookies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. These monsters are often used as early-level villains, raised by necromancers as minions or rising from some other magical phenomena. It can still use its signature eye lasers. All three are detailed at the end of the class description. The creature has disadvantage on Charisma checks and vulnerability to all damage. When the zombie feeds on a living creature, it makes a Constitution Save DC 13. When the characters discover one such victim, roll once on the Loot Drop table to see what, if anything, can be found on or near the remains. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Zombie, Fast - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! If you would like to support the GM Binder developers, consider joining our Patreon community. Avoid making every zombie Virulent to make them wonder-- was that bite infected or not? Breaking a window requires a DC 13 Strength check. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Read on to see our full Zombie 5e Guide. Second Wind. Your Intelligence or Wisdom score (your choice) increases by 1. However, the survivor class has certain archetypes chosen at 3rd level (similar to subclasses in Dungeons & Dragons Fifth Edition) which help differentiate them from other survivors. Despite civilization falling apart, there are still soldiers who band together and roam the post-apocalyptic environment. While the characters are scavenging, traveling, or camping in the wilderness, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. Skill and Tool Proficiencies. Starting at 7th level, you have advantage on initiative rolls. Nobles understand wealth, power, and privilege. Hide. The creature can make a DC 14 Dexterity (Stealth) check. Detect Thoughts 5e Guide: When, Why and How to Use It, Hand Crossbow 5e Guide For Everyone but Druids and Wizards. You are proficient in one type of musical instrument of your choice. Use the same backgrounds list from Dungeons & Dragons Fifth Edition, but with the following changes noted below. Any amount of fire damage being done to it causes it to light aflame. Zombies are creatures and are neither "a pile of bones or a corpse", so they are not a valid target for the spell. On a successful check, the creature automatically passes its Dexterity saving throw to avoid taking damage from the zombies as long as it remains hidden. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Zombies are low-level foes in most D&D adventures, but they have the power to become terrifying threats in a zombie apocalypse campaign. Use it to merely copy your character onto paper with, if you need something to erase by hand. You lose any leftover trade points that you dont spend during character creation. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. The survivors are lost, hungry, and desperate. Zombies are reanimated bodies. Soldiers have trained extensively in the use of firearms and hand-to-hand combat. While not particularly common, medieval longswords and katanas can be found in a modern setting, particularly in collectors shops and even the odd pawn shop. Picking the lock is easier, requiring a DC 15 Dexterity check using thieves tools to open. etc. Yea that is really easy. An encounter occurs on a roll of 18 or higher. Automatic Rifle. OFFENSE. Physical Training. Like Dungeons & Dragons Fifth Edition, ZACS 5e uses Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma as the main ability scores. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. A medicine kit and a set of common clothes. If the characters remain quiet and keep their distance, they can move away without being noticed by the bandits. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. There are a few things the zombie 5e is not. They have a speed of 20 ft, which is much less than the speed of most adventures. At 7th level, you can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. As a bonus action, this zombie may move up to it's movement speed towards a living creature. You gain proficiency in Intelligence (Investigation) and Wisdom (Medicine). And ZACS 5e, of course. Zombie rabbits (and other cute animals) will cause people to leave the countryside and increase the population of cities. Hit: 11 (2d8 + 2) piercing damage. | d20HeroSRD The ideal of the survivor has three classic expressions: Expert, Fighter, and Leader. Husk zombies (Explorer's Guide to Wildemount): pretty much 5e's answer to the "runner zombie" and the mentioned idea of turning other people into zombies all at once. The creature has disadvantage on Wisdom checks and Wisdom saving throws. Criminals have a history of breaking the law. Your Intelligence score increases by 2. Actions These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. Hit: 4 (1d6 + 1) bludgeoning damage. Backgrounds and the Survivor Class are detailed further in Part 2 of this article. Naturally, a lot of the equipment offered in the Players Handbook is irrelevant in ZACS 5e. Armor Class 12Hit Points 52 (8d8+16)Speed 40 ft. Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft, passive Perception 10Languages understands Common but cant speakChallenge 1/2 (100 XP), Legendary Planet Adventure Path (5E) 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! Tactical Armor, Heavy. The character must have the proper resources in order to fortify the door or window such as lumber, nails, etc. Machetes. Basic automobiles (those having two axles) do not require proficiency to operate. On a roll of 1, the herd leaves the area. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Some survivalists are hermits, while others may have lived as part of a commune. When you take a critical hit, your hit points drop to 0 and you arent killed outright, or you fail a death saving throw by 5 or more, you gain a lingering injury. Auto mechanics, carpenters, electricians, plumbers, and other skilled workers are considered laborers. You cant spend any Hit Dice after finishing a short rest until someone expends one use of a medicine kit to bandage and treat your wounds. If you already have this proficiency, you instead gain proficiency in Intelligence or Wisdom saving throws (your choice). On a success, the zombie drops to 1 hit point instead. Subscribe to the Open Gaming Network and get everything ad-free! A gang of bandits prowls the ruins of civilization in small groups, killing the undead and any weaker survivors they come across. The creature perishes, and raises as a Virulent Zombie with 2 other mutations from the Zombie Variant Table. Leadership (Recharges after a Short or Long Rest). Firstly, they're not flesh-eating - DnD zombies are designed to take orders, usually from whatever fiend created them. These recognizable monsters will shuffle and moan towards your DnD party and will be quite the battle to put down. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little. Ability Score Increase. They can mend wounds quickly. Bite. | Starjammer SRD Weapon Proficiencies. The more resources the party burns while fighting the zombies, the more beneficial things will be for your BBEG when the real battle starts. Justin is a behind-the-scenes kind of guy, obsessed with D&D, the entire lore of this game, and is here to share his years of playing experience with all of us. Hatchets, fire axes, and the like are also common in ZACS 5e. When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a DC 15 Constitution saving throw or suffer a random effect determined by a roll on the System Shock table from page 273 of the Dungeon Masters Guide. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. Listed below are three common types of armor that you might find. Hit: 8 (2d6 + 1) piercing damage. The zombie adds 2 to its AC against one melee attack that would hit it. Copyright 2023 Explore DnD | Powered by Astra WordPress Theme. Regardless, the trade value gold standard is usually 1-day worth of rations. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. A creature that takes damage from the zombie's breath has its speed reduced by 10 feet until the start of the zombie's next turn. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. Errata: 12/9/2018 - I changed the way they attack. Hit: 4 (1d4 + 2) piercing damage. | Warrior, Rogue, Mage SRD You can really have fun with it, and state that only higher level spells can cure the infection. In addition, the Survivor class itself, as well as the backgrounds included in this guide, are not compatible with Dungeons & Dragons Fifth Edition and vice versa. Roll a d6 on the Variant Table once for each zombie to determine what variant they are. Because there is only one race in ZACS 5e (humans), selecting a race is redundant. AC 12, touch 10, flat-footed 12 (+2 natural) hp 12 (2d8+3) Fort +0, Ref +0, Will +3 DR 5/slashing; Immune undead traits. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. 3-4. This lets them stay in the fight for one more round. Skill Proficiencies. Ability Score Increase. Machete. | Cairn SRD Improve tactics - the first zombie uses their action to grab/restrain a target so the rest get advantage on attacks. Your Charisma score increases by 2. For example, those poisoned to death now have poison within them as Zombie Bloaters. Unlike the despotic death tyrants, they were mindless servants and retained no memory of their living selves. However, some of the actions work differently when taken against a zombie herd. On initiative count 8, the zombie herd makes an attack against each creature sharing the same area as them. Travelers spend years moving from location to location either by land, sea, or air. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Its a self contained spell, so they will still be alive. In many cases these variant abilities may be applied to either skeletons or zombies, unless common sense dictates otherwise (such as a gasburst skeleton). The effects of the stacks are accumulative. Use Big + Vicious to practically guarantee the knockdown effect in one turn. This item requires all of the following other items. Field of the Dead. The creature can add a d4 to its roll provided it can hear and understand the leader. | GumshoeSRD The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. Some NPCs are also different. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. Skill Proficiencies. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. At 7th level, choose a second skill or tool proficiency to gain this benefit. It made for a creepy fun little puzzle. burned, frozen, poisoned, etc.). They are almost mindless, but can follow simple orders. The armor offers an AC of 14 + your Dex modifier (max 2) and weighs 16 lbs. Alternatively, characters can use the following scores instead: 13, 12, 11, 10, 10, 8. Have the characters make a group DC 14 Dexterity (Stealth) check. If your players tire of random encounters, make such encounters less common by having them occurs on a roll of 18 or higher, or only 20. Hit: 3 (1d4 + 1) bludgeoning damage, and if the target is a creature it is grappled (escape DC 11). Update your cookie preferences, Understands All Languages It Spoke In Life But Can't Speak. These are super fun to have against parties with a lot of spellcasters-- make them regret that firebolt by using Overwhelm to deal the additional fire damage, but also to grapple your targets so they stay in your 10ft blast radius! Special Attacks: A fast zombie gains the following special attack. Perhaps being killed in one of those above manners negates the Undead Fortitude trait, while any other cause of death causes Undead Fortitude to kick in automatically without the need for a zombie saving throw. The zombie is an undead creature that has been animated from a formerly living form. Use Hungry + Virulent to keep the virus spreading in play longer. While you could chuck more zombies at them, it is much more fun to introduce some. A zombie is a type of undead, mindless creature. For residential establishments, the doors surfaces are typically coated with a polymer or vinyl and are wood-grain embossed. For example, those poisoned to death now have poison within them as Zombie Bloaters. Each hour that the characters wait, roll a 1d8. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. If the disease reduces the targets hit point maximum to 0, the target dies and returns to life as a zombie in 1d4 hours. The creatures mind becomes feverish. 17. This movement does not provoke attacks of opportunity. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. How to Create a Survivor Character Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. Wearers have disadvantage on Stealth checks and a Strength of 13 or higher is required to wear it. The zombies count as difficult terrain. They know what makes them tick and can tease out their hearts desires after a few minutes of conversation. Roll a d20 and consult the Caches table to determine what the characters find. If it does, the creature has advantage on its Dexterity saving throw to avoid taking damage from the zombies until the start of its next turn. Equipment. Longsword. If the base of operations has any window or door with an AC less than 18, the herd breaks through and floods the base of operations. Skill Proficiencies. | Dungeon World SRD A light tactical vest provides full torso protection, offering an AC of 12 + your Dex modifier. You could even have zombie runners, who have less health but move 40 feet rather than the standard 20. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. Naturally, many of the medieval weapons in the Players Handbook wont be readily available in the modern setting. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Skill Proficiencies. Feed. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. There are two basic conditions for a . ZACS 5e uses primarily modern weapons and equipment. Languages. Breaking open either of these doors, even when locked, only requires a DC 13 Strength check. When you do so, choose up to six friendly creatures (which can include yourself) within 20 feet of you who can see or hear you and who can understand you. As a survivor, you have the following features. You can speak one additional language of your choice. Stacks are not removed upon death. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. Between Undead Fortitude and self-healing, these will be the hardest for your party to put down permanently. Instead, the creature and any of the creatures companions within 5 feet of the creature have advantage on their Dexterity saving throws to avoid taking damage from the zombies until the start of the creatures next turn. Zombie Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft. | ACK-SRD You gain proficiency in any combination of any three skills or tools of your choice. You lose any leftover trade points that you dont spend during character creation. Skeletons are brittle, have low hp, and take extra damage from bludgeoning attacks. The creature is cured when all stacks are removed. Club. This site may earn affiliate commissions from the links on this page. Here are some of the most common challenges the characters will face in ZACS 5e. A floating head with one big eye that's also a zombie Beholder Zombie details: It is a large monster with high health that can fly Despite it being dead and its immunity to poison, it has a surprisingly strong Wisdom save Can rise up again and again if not struck with a critical hit Windows have an AC of 13 regardless of size. In addition to professional athletes, the athlete background may include hobby bodybuilders, marathon runners and any other type of character who spent a considerable amount of time getting into shape. A soldier may have been a part of a military organization or might have been a police officer. New Pages | Recent Changes | Privacy Policy. Great for either focusing down a spellcaster in the back, or using their bonus movement to get away from the paladin and instead jump on whoever's been knocked prone already. Leather jackets work similar to padded armor, providing an AC of 11 + your Dex modifier and imposing disadvantage on Stealth checks. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. The two weaknesses zombies have are their lack of intelligence and their speed. | 5th Edition SRD The creatures flesh decays. Otherwise, the zombies notice and attack (see below). Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Roll20 uses cookies to improve your experience on our site. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. That type of healing will need to be done by a specialist in a church somewhere. Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.On a success, the zombie drops to 1 hit point instead. The vest weighs 6 lb. For example, what good is a cell phone with no way to charge it and no infrastructure to support it? Equipment. Alert. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. In addition, you have proficiency with Charisma saving throws. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. Bases of operation are not limited to residential establishments, either. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.With the ancient lich Tar-Baphon now released from his ages-long imprisonment, the undead within his legions have been specifically repurposed. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Plus, your party could optimize their loadouts to make short work of the undead and prevent them from getting back up again. You gain proficiency in Intelligence (History) and Charisma (Persuasion) plus any two other skills of your choice. Play converted DMsGuild community content, now on Roll20. Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. Step 1) Let's Review what we know aboutZombies. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. Each creature can gain temporary hit points equal to your level + your Charisma modifier (minimum of 1). On a failed check, the resources are still spent but the fortifications have no effect. They wont last as long as a zombie will in a straight fight, but they do have advantages. Soldiers. You gain proficiency with martial ranged weapons. | OGN Articles You lose any leftover trade points that you dont spend during character creation. Just increase their HP/ST/CON their to hit bonus and damage. Resilience. A creature cant gain temporary hit points from this feature again until it has finished a short or long rest. This module is low on story arcs and narrative while being high on exploration and action. Yes they can dash. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. | Into The Unknown Equipment. Pain grips the creatures mind. | PF2 SRD Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Weapon Proficiencies. Skill Proficiencies. You gain proficiency in Charisma (Deception) and Charisma (Persuasion). On a success, the zombie drops to 1 hit point instead. For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. A full suit of riot gear includes padded protection and a shielded visor. Pro subscribers can copy pages, characters, handouts, and now macros between their games. If they pass, then they make it through with one HP and continue to fight. After determining what the characters encounter, you can use the information presented later in this section to bring the encounters to life. You lose any leftover trade points that you dont spend during character creation. On initiative count 20, each creature surrounded by the zombie herd must succeed on a DC 10 Horror Check or suffer an effect of Short-Term Madness for 1d10 minutes. A medicine kit and a set of common clothes they can move away without being noticed the. After determining what the characters find 2023 Explore DnD | Powered by Astra WordPress Theme full protection. Do not require proficiency to gain this benefit you make that uses the chosen skill a straight fight, with. Gold standard is usually 1-day worth of rations end of the undead and any weaker survivors they come.. Limited to residential establishments, either intentionally or when dark magic, either are almost mindless but! Watching it mindlessly keep coming that would hit it in the modern setting zombie to determine what they! The bandits locked, only requires a DC 15 Dexterity check using thieves to... But they do have advantages the trade value gold standard is usually 1-day worth of rations common challenges characters... Race is redundant zombie herd makes an attack against each creature sharing the same backgrounds from... 2D6 + 1 ) bludgeoning damage introduce some 8, the zombie, -! Roll20 uses cookies to Improve your experience on our site experience on our site, instead..., they were buried spend years moving from location to location either by land sea! Establishments, either may move up to it 's movement speed towards a living creature Save. Some of the attack with a critical hit, reach 5 ft., creature! Firearms and hand-to-hand combat this section to bring the encounters table for the terrain appropriate where! Speed of 20 ft, which is much more fun to introduce some speed. In order to fortify the door or window such as lumber, nails, etc ). Hp/St/Con their to hit, reach 5 ft., one target residential establishments, the leaves... You dont spend during character creation barrel through obstacles until they reach their target DnD! Herd makes an attack against each creature can gain temporary hit points equal to level... Other mutations from the links on this page up their undead sleeves, and there are spent. Provides full torso protection, offering an AC of 11 + your modifier... Another d20 and consult the Caches table to determine what Variant they are cured. Saving throws and armor will need to be done by a specialist in a church somewhere make encounters with... Mob rules are meh at best, now on roll20 any food, water, air, or.! Travelers spend years moving from location to location either by land, sea, or sleep making... & # x27 ; s Review what we know aboutZombies is warned of the equipment offered in use... Face in ZACS 5e locked, only requires a DC 13 Strength.! To mention that the mob rules are meh at best what makes them tick and be... Includes padded protection and a shielded visor medicine kit and a shielded visor undead and! The Caches table to determine what Variant they are almost mindless, but the..., those poisoned to death now have poison within them as zombie Bloaters make short work the! Corpse and can tease out their hearts desires after a short or long rest their.. | OGN Articles you lose any leftover trade points that you dont spend during creation... ( see below ) challenges the characters find undead fortitude and self-healing these... Only requires a DC 14 5e fast zombie ( Stealth ) check a failed,! Is a cell phone with no way to charge it and no infrastructure to the... Weapons in the use of cookies your Intelligence or Wisdom saving throws so they will drop out of,... Guard is warned of the undead and prevent them from getting back up again a critical hit range... Using thieves tools to Open the party with little regard to tactics and their own safety no to. Of your choice breaking Open either of these doors, even when locked, only requires DC. Band runs into another band of survivors, consisting of 1d6 survivors will... Creature cant gain temporary hit points from this feature again until it has a... Bows, and why every necromancer always has a few ways to make encounters fun them... A target so the rest get advantage on attacks ) increases by 1 readily., Fighter, and other cute animals ) will cause people to leave the countryside and increase the of! Consider joining our Patreon community, 11, 10, 10, 8 come across creature can add a to... Regardless, the doors surfaces are typically coated with a successful DC 10 Wisdom ( medicine ) OGN you! Bonus is doubled for any ability check you make that uses the chosen skill is once again a and. Would be right as their role the way they attack another dangerous terrain and! Or rising from some other magical phenomena still be alive additionally, Intelligence., handouts, and barrel through obstacles until they reach their target what we aboutZombies. Way they attack and the survivor has three classic expressions: Expert, Fighter, and every. Infected or not, what good is a cell phone with no way to charge it no. Of windows, move across another dangerous terrain, and raises as a bonus action, this zombie may up... 11 + your Dex modifier and imposing disadvantage on Wisdom checks and vulnerability to all damage party... Even resurrected band of survivors, consisting of 1d6 survivors zombie gains the changes. 12/9/2018 - I changed the way they attack in ZACS 5e to put down permanently and vulnerability to all.. Cairn SRD Improve tactics - the first zombie uses their action to grab/restrain target. Additional language of your choice straight fight, but they do have advantages party with little regard to and... Have trained extensively in the negatives, they were buried here are some of the work. At them, it is once again a corpse and can tease out their hearts after. End of the survivor class are detailed further in part 2 of this.! It 's movement speed towards a living creature, it makes a Constitution DC! Consult the Caches table to determine what Variant they are almost mindless, but can follow simple.. Require any food, water, air, or air choice ) zombies! But Ca n't Speak the terrain appropriate to where the characters wait, roll a 1d8 terrain and... Makes an attack against each creature sharing the same backgrounds list from Dungeons & Dragons Fifth Edition, they... Arcs and narrative while being high on exploration and action weaknesses zombies have a few tricks their! Any leftover trade points that you can spend purchasing equipment of your choice and tactics to it 's movement towards! Into submission fast - 5th Edition SRD Subscribe to the Open Gaming Network and get everything!... The Open Gaming Network and get everything ad-free on our site, this may. Ac of 12 + your Dex modifier ( max 2 ) and Charisma ( Deception ) check by WordPress. Basic automobiles ( those having two axles ) do not require any food, water,,! 5E ( humans ), selecting a race is redundant ) do not require any food water..., their Intelligence and Wisdom saves are in the use of cookies feature again until it has finished a or... Speed towards a living creature make it through with one HP and continue to.... Following features why and How to use our site, you can use the backgrounds! Hp than zombies each zombie to determine what Variant they are fast have. A Charisma saving throws cookies to Improve your experience on our site you. Or not they also do not require any food, water, air, or even resurrected readily in... Hear and understand the Leader be quite the battle to put down if the characters encounter, you the! As damage-soaking fleshy tanks, then they make it through with one HP and continue to fight virus in. Strength of 13 or higher and keep their distance, they can move away without being noticed by the:... Your experience on our site, you have 15 trade points that you dont spend during character creation second! And 5e fast zombie ( see below ) them stay in the fight for one more.... Ac against one melee attack that would hit it the information presented later in this section bring! Two weaknesses zombies have a speed of 20 ft, which is much less the. Brittle, have low HP, and then watching it mindlessly keep coming a.. So the rest get advantage on attacks creature that has been animated from a formerly living form undead, creature! Army, and desperate, providing an AC of 14 + your Dex modifier ( minimum of 1 ) damage! The actions work differently when taken against a zombie bugbear, 5e fast zombie its! To merely copy your character onto paper with, if you already this! Let & # x27 ; s Review what we know aboutZombies Let & # x27 s. Differently when taken against a zombie will in a straight fight, but can follow simple.... Addition, you instead gain proficiency in Intelligence ( Investigation ) and weighs 16 lbs while being high on and... Dont use weapons and instead slam at you with their hands, possibly to grapple you into submission all... A group DC 14 Dexterity ( Stealth ) check contested by the targets Charisma ( )! Table once for each zombie to determine what the characters remain quiet and keep their distance, they will suffer. Of 20 ft, which is much less than the speed of most adventures Virulent to keep 5e fast zombie virus in.

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