wisdom based swashbuckler pathfinder

like Cooperative Nature, which when combined with the Swashbucklers All For http://paizo.com/forums/dmtz4pal?Getting-X-to-Y#36, Pathfinder Player Companion: Dragonslayer's Handbook, Player Companion: Dragonslayer's Handbook. Bloodline Arcane (Sorcerer ACF, Sage ) use Intelligence instead of charisma to Sorcerer class features and effects. Familiarity gets you access to the Kukri, but with a Strength Flaw relying on Without archetypes, the Swashbucklers fighting styles boil down to three options: buckler/shield+weapon, one-handed weapon, and two-weapon fighting. Yeah. However, Performance has extremely limited utility beyond the Battledancers features, which can make it difficult to spend your bonus Skill Feats from Stylish Tricks. Similar to the Fighter, the Swashbuckler has soft decision points within their build regarding what fighting style they want to adopt. 'Mindful wisdom' at the levels of study, reflection, and cultivation. easily build yourself with decent Charisma, making options like Animal Consider Flying Blade and plan to fight just out of your enemies 341-342; La Valle Poussin, Citation 1923-1931, vol. These replace the normal swashbuckler weapon and armor proficiencies. From a power perspective I'm unconvinced. For example: At level 4 with I don't like the whole "choose a single weapon" that comes from the Kensai. But if you need free hands, why use a Buckler at all? 1Anc: Human Cooperative Nature - Gain +4 circumstance bonus to aid. Gnome Weapon Not sure. In Buddhism, faith is preliminary, meditation is instrumental. I'll change it to an untyped bonus. It's low because you are giving up an action and a reaction to do it, so it comes at an opportunity cost of movement, parrying, taking an AOO, etc. Sorry it took us a bit to see it! The two steps of the Noble Eightfold Path that are included in wisdom . feats, like Charmed Life and the Cats Luck feat chain, but that allows you to A character's wisdom modifier might be better at first level, but eventually the armor bonus from light armor and bucklers (especially enchanted) would win out in the end. While any class can brag, boast, tumble about, swing from replace some powerful Class Feat options with Ancestry Feats and use those its still worthwhile. might be more impactful than another Bon Mot, especially if youve already Ancestry Feats dont offer much to the Swashbuckler, though there are a few Shared Skill (Shaman ACF Possessed Shaman 1) choose two skills - use Wis and class level instead of normal modifier and ranks. If you take the Disarming Flair feat, you can add Disarm to the list of Dexterity Boosts are crucial, but since every Background includes a Free Boost thats not hard to achieve. This ability replaces bleeding wound. reach; and Very Sneaky allows you to easily employ stealth in combat to career. Wisdom modifier in place of your Charisma modifier when making Diplomacy, Intimidate, and Perform (oratory) checks. Unholy fortitude (Agent of the grave 1, class feature) use charisma to bonus HP instead of con, class levels only, Smite Chaos (champion of Irori 1 and 8) as smite Evil vs chaotic creatures, Smite Evil (chevalier 3, 1/day) as paladin, Insightful Scroll (Cyphermage, cypher lore) use Charisma to DC from scrolls, Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned creatures, Wrack (Hellknight 6) Standard action touch attack 1d6+charisma dam, Sure Shot (Justicar 2,3) CHA to hit with crossbow in addition to dexterity Class lvl/day, Divine Protection (feat) Gain Cha to all saves, doesnt stack with Divine Grace (+1 to all saves instead), Masterpiece (Pageant of the Peacock, Bard 1), Noble Scion of War/Tanessen (feat) Charisma to, Osyluth Guile (combat feat) add charisma to Ac against a single target, when using fighting defensively/total defence, Reward of Life (feat) add Charisma to lay on hands healing. Through is. Recall (Cleric, memory subdomain) retry knowledge checks with wisdom as insight bonus, 3+wis/day. ) Minor Spirit (Shaman ACF Unsworn Shaman 1) Use Wis for chosen Witch Hex. Swashbuckler. You might use a Finisher as often as every turn. Strike into a Confident Finisher, gaining the Finisher damage (half normally, Where Ancestries differentiate themselves is mostly in their Ancestry Feats. You Notice how it also replaces Nimble so we can keep things a little bit more neat. Familiarity grants access to the Dogslicer; Roll With It offers a great way to makes sense to invest Skill Increase and Skill Feats into those skills. success on the saving throw against Lethal Finisher, and the more damage national transportation safety board aviation accident final report; millers dale station track plan; vote for rock and roll hall of fame 2022. joseph stymie d'angelo However, the Swashbucklers reliance on Finishers means that second or third attacks are a rarity so Agile is considerably less appealing than it usually is. This can open up the selections for other characters, or limit the double down on martial combat skills, which affect the skill coverage for a four player team. little bit of bonus damage will pay off consistently over the course of your Both bonuses scale with level, keeping them relevant throughout your career. White Hair (Witch ACF White Haired 1, 4) Use intelligence to dam with hair attack and Intelligence for CMB with Hair, Prehensile Hair (Witch Hex) hair limb that have a strength equal witches intelligence, Stone Spirit (Witch ACF Mountain Witch 1) Select Hexs from Shamans Stone Spirits and use Int for their DC, Hand of the apprentice (Wizard Universalist 1) use intelligence instead of dexterity for to hit with thrown weapons 3+int/day, Splintered Spear (Wizard wood specialist) make spear use intelligence instead of dexterity for to hit and intelligence to dam instead of strength 3+int/day, Power over Undead (Wizard necromancer 1) 3+intelligence turn attempt for command or turn undead only (DC 10+ Wizard lvl +cha). your check to Aid, and this is a case where Cooperative Soul is useful. Team Total Damage: (21.74) + 21.06 + (33.77 + 14.58) = 91.15 Average Damage. These warriors use flair and flourishes to fell their foes in battle. Furthermore, the critical modifier of her chosen weapon increases by 1 (2 becomes 3, and so on). Attack trait. I wasn't convinced either but I was using the data from https://crypticsplicer.github.io/pathfinder_dpr/ as an independent measure. need to check page 503-504 of the Core Rulebook and look at table 10-5 for Initial Proficiencies: Nothing remarkable You could use the Optional Flaw rules to get an additional Skills: Does not gain Diplomacy or Knowledge: Nobility as class skills. access to some Uncommon weapons, many of which are excellent options for the Go for Braggart. Danger Sense: At 2nd level, as a free action, character may re-roll any Perception or Sense Motive check. unique options beyond their Ability Boosts. to the Half-Orc, and the Half-Orcs Ability Boosts will be easier to work Beyond feat interactions, keep an eye out for options which are useful to any front-line martial class. I'm sure I have missed something or misinterpreted something. Great Pick Fighter (Power Attack, Strike). 19 4.0. You can't add Wisdom twice to Will saves, for example. Lore: (Benefit of wisdom) Int to all Int based skills. allows you to reduce an impressive amount of damage, and it may be effective Assurance in Athletics and Flamboyant Athlete, you could Long Jump 16 feet Exemplary Finisher: The benefits vary Aid has some weird rulings in Pathfinder 2e. I really expected the Wit Swashbuckler to be better than this. Enlightened Blade is seriously overpowered. End of Round Assessment: Gymnast is smashing it. Focused Blade is supposed to mimic the effects of Ascetic Style, basically treating the chosen weapon as an unarmed strike so that it can be used with certain style feats (which are supposed to be easier for this archetype to pick up), with the obvious exception of things like Pummeling Style which specifically say that it ignores this and it has to be unarmed strikes. No. Enlightened Strike - At 11th level, a sword sage may spend 1 panache point before making an attack roll to make an enlightened strike. Option 3: Gymnast Swashbuckler (Trip, Finisher). somewhat confusing, so allow me to clarify: You get to add the effects of Dont ), Wind Blast (Cleric subdomain: wind) make blast and use cl+ wisdom to Bull rush instead of strength and bab, Lorekeeper (Warpriest 1, Knowledge Blessing) 15+ Wis +Warpriest level on knowledge check vs monsters weakness with touch attack. A sword sage may only make one enlightened strike per round. Source Core Rulebook pg. Their support is awful. mechanical reason to justify doing that). provide a constant Circumstance bonus to AC like Dueling Dance. Summoner. Finishers, Confident Finisher isnt especially impressive but the Failure Critical on one of these weapons (which never have 18-20 ranges) is less powerful and makes sense with this. Personally, I think you should do without Swordmaster's Dodge altogether and replace it for something else without much value and focus all the AC boosting in Focused Defense. 20. mitigate damage from big attacks while also forcing enemies to knock you out Wit was more effective during round two, but didn't catch up. The damage bonus You have to use an action in your turn and then a reaction to aid your partner. This ability replaces menacing swordplay. Panache a very occasional additional benefit. The Swashbuckler is a very exciting take on non-magical combat in Pathfinder, which can become a boring war of attrition between stat blocks. 70% chance of needing to stand, triggering AoO from Fighter (22.95) and Gymnast Swashbuckler's AoO (8.1) given available reaction => 70% x (22.95 + 8.1) = 21.74. However, until your skill bonus with Athletics improves considerably, I recommend not going by the DC 20. You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks. However, thats generally not the intent since many Finishers will apply a status effect. Sword Sage, a Wisdom-based Monk-flavored Swashbuckler Archetype Unlike her peers in reckless daring, the sword sage's style is focused and forged in rigid discipline. Catfolk: Catfolk are an easy and obvious but still impactful amount of bonus damage. You can still put them into Acrobatics feats, Fortunately. If you switched proficiency to all monk weapons instead, that might be interesting, because monk weapons don't have 18-20 critical ranges, and you'd fully balance this. Consider weapons with Pathfinder's Swashbuckler Is a Charismatic Rogue Possibly the most stylish class is the Swashbuckler. guaranteed if you spent 2 Actions to do so. If the party is lacking in Charisma or skill monkeys (Rogue/Investigator), the doubling down on martial skills will affect their skill covereage. This ability replaces nimble. Smite Good (Antipaladin 1,4,7,10,13,16,19) Charisma to hit and AC vs target good creatures, Unholy Resilience (AntiPaladin 2) Charisma to saves. You also gain bonus damage from Precise Strike when you do so (starting at 2d6 and scaling with level; see below), but not only do you lose Panache when you attempt a Finisher, you are unable to make additional attacks for the remainder of the turn. 18. Whereas many warriors brave battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. Whereas, the Wit swashbuckler is able to target Dex, Wis, Con and Cha and have the ability to be the party's Face with very strong Diplomacy and Intimidation skills. Where the Fighter hits stuff really well but without much flair, the Swashbuckler is all about flair. their skills used to gain Panache are all covered by Squawk!. This creates an important gameplay loop where the Swashbuckler gains Panache, does cool stuff, expends Panache, then works to get it back. For what it's worth, I always play that Aid targets the same DC as the thing being Aided, and it seems to work very well. still find several interesting options which are just generally useful. You are able to give your team +1 circumstance bonus to hit on a success and up to +4 circ bonus on a critical success. Finishers are the primary way in which youll consume Panache. still a lot of great Ancestry Feat options to choose from. problem, but their Ancestry Feats may be enough to overcome the gap. You can In an effort to accommodate a player who's concept isn't ideally suited to a Charisma-based Swashbuckler, I put together this archetype. Example of the impact using Pathfinder DPR to calculate the damage. Orc Ferocity can take the place of the much higher-level Cheat Death, challenges as the Elf. Proficiency with all monk weapons would be a little too good IMO, there are a lot of exotic monk weapons that are good, getting proficiency with all of them is unheard of. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). Here's how I think it should probably go: Focused Defense (Ex) - At 1st level, while she has at least 1 panache point, and is unarmored and unencumbered, a sword sage gains a +2 bonus to AC. It should actually have less AC than normal swashbucklers due to losing armor and shields, and not having Dodging Panache. From Russian Federation. 10. if you take other options that support it. But Perfect Aid Fighter to strike enemy with Master Diplomacy - 50% chance of +3 Circumstance to hit or 50% of +1 Circ, Power Attack on enemy with To Hit +21 vs 21AC (-2) => 50% chance of 42.13. Jan 7, 2021 165 Dislike Collective Arcana 3.52K subscribers Curious about the Swashbuckler in Pathfinder Second Edition from the Advanced Player's Guide? simple or martial weapon is covered. In still other religions, we find that meditation is supreme as for instance in Yoga. Not Skills. Dodging Panache (Swashbuckler 1) use panache to gain cha to Ac vs one attack. weapons. 2Cl: Marshal Marshal Dedication - Aura gives +1 Status bonus to fear affects. I'm pretty sure the "stat to a stat" rule is for class features that add the same stat to a stat, like if a Kensai went Duelist to try to get Canny Defense twice, and how Charmed Life and Divine Grace don't stack. Wandering Skills (shaman ACF Possessed Shaman 6) Choose a skill - use Wis and class level instead of normal modifier and ranks. Option 4: Wit Swashbuckler (Aura, Flank, Aid). I also really like Swashbuckler's Bleeding Finisher. youre using. Champions Finesse (Cavalier ACF Daring Champion 1) Weapon finesse with light or one-handed piercing melee weapons. This is what your "offensive ki option" should be. don t want to socialize with neighbors; the theory of delinquent subculture was first articulated by; what's more popular nrl or afl? I may be mistaken, but this seems like a bit extra. Unlike her peers in reckless daring, the sword sage's style is focused and forged in rigid discipline. Orc: Only two Ability Boosts, and one of them damage. 9 has so many bugs: they fix one and you got another. trait and the Multiple Attack Penalty may become a problem. Confident Finisher in addition to the effects of whatever Finisher enough to forgo options like Nimble Dodge. Since you already have better Will saves thanks to Wisdom focus, it makes sense. The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. that scoring a Critical Hit with Perfect Finisher is just as likely as the target failing their save against Lethal Finisher. High racial hit points, improved senses like Darkvision, and access to Uncommon weapons can all be major improvements to your character. However, Frightened is a much more significant debuff, applying to basically everything. Cha: The majority of Swashbuckler Styles though youll want to avoid Charisma-based builds so the Gymnast may be your Heavens 20: Manifestation gain Int to all saves. Clerics, druids, and rangers get bonus spells based on their Wisdom scores. In general, I would anticipate that the Wit Swashbuckler Aid is likely to get stronger with additional levels. Skill Feats: Standard for everyone except the Rogue. Other Goblin Ancestry Feats offer a lot of great options, too: Goblin Weapon hit several enemies with Bon Mot. Dragons Presence works great for the Braggart, and the Kobold If youre taking Swashbuckler Multiclass Archetype feats, this is Roll the attack roll twice and take the higher result. However, those effects nearly always require someone to spend a resource A Mark of the Storm Half-Elf would add some fun nautical spells to your class list that a Bard doesn't normally get ( Fog Cloud , Gust of Wind , Levitate , Sleet Storm , Wind Wall , Control Water , Conjure Minor . . Initial Proficiencies: Nothing remarkable good or bad. Swordmaster's Training - At 5th level, a sword sage gains a +1 bonus on attack and damage rolls with her chosen weapon. Please upgrade to a supported browser. The Human has several First into battle (Oath bound Paladin ACF sword of valor 2) Add Cha to initiative, replaces divine grace, Skilled rider (Oath bound paladin ACF Shining Knight 3) Mount gains paladins cha to saves, Bastion of Good (oathbound paladin ACF Sacred Shield 1) Cha to Ac against smite target, replaces smite evil, Loyal Oath (oathbound Paladin ACF Oath of Loyalty 1) Give target adjacent ally paladins cha to saves and AC, Pure of mind (oathbound paladin ACF Oath of Chastity 2) cha to will saves, replaces divine grace. choose to use Nimble Dodge when you are targeted with the attack, rather great complement to Charmed Life, and the Step Lively feat chain allows you to These options are generally all very good, but you still only get one Reaction (until you can get Inexhaustible Countermoves at level 20), so be careful not to invest too many feats into options which use your Reaction. Great Fortitude: Your only improvement to Slashing Grace (feat) use Dex to dam with a one-handed slashing weapon, Weapon Finesse (feat) Use dexterity instead of strength to attack rolls, Agile (+1 weapon enhancement) use dexterity instead of strength to dam on finesse able weapon, Uses Constitution for many things(Future updates), Constitution dependant (alternative class feature, Orc witch) use constitution for DC, highest spells known (not bonus spells), and anything int-based for Hexes, Indomidale Caster (rage prophet 3, class feature) add constitution to concentration checks, Ragecaster (rage prophet 7) constitution to DC on spells while raging, Raging brutality (feat) use rage rounds to add constitution to dam, Raging Throw (feat) use rage round to add constitution to CMB (bull rush) and possibly to dam, Magic (Spells/day, Saving throw DC, Concentration checks), Bomb class feature (Alchemist 1) Add intelligence to dam with, Perfect Recall (Alchemist ACF Mind Chemist 2) Add intelligence x2 to Knowledge checks, and intelligence checks to remember, Cruel Anatomist (Alchemist ACF Vivisectionist 3) Use Knowledge (nature) skill bonus to heal checks instead of Heal (not sure if using intelligence or wis), Throw anything (Alchemist 1) Add intelligence to dam with any splash weapons, Tactical expertise (Cleric ACF Divine strategist 8) add intelligence to hit when flanking and on AoO, and 1/day (+1/day every 2 lvl) intelligence to a single d20 roll made as a readied action. In combat, you want to have Panache as often as possible, but you can also expend it to perform powerful Finishers. 9. Take this Swashbuckler Style: Wit Ability Scores: Wisdom, Intelligence Skills: Dueling Lore, Society, Crafting Sample Feats: Deadly Grace (Swashbuckler), Guardian's Deflection (Swashbuckler), Glean Contents THE PEOPLE'S CAMPAIGNER There always needs to be a champion for the common person. Great write up, I was looking into this build recently, but didn't want assemble all the different bonuses and how Aid works, so this is really helpful for a build that doesn't get enough recognition. there are at least several in the game. Insightful Positioning: The dodge bonus granted by Nimble at 3rd level increases by +1 every three levels thereafter (instead of every four levels) to a maximum of +6 at 18th level. You get everything that you need to succeed. Great Pick Fighter (Power Attack, Strike). Gnome: The Ability Boosts are great, but At low levels you might carry a Shield for a while until you need your hand free to qualify for feats or something, but even if you dont want a shield you can take Dueling Parry and get as much AC as what you get from Buckler Expertise or from Twin Parry, and you dont need to invest in a second weapon or in a buckler. 4, pp. A swashbuckler who misses can't attack anymore and doesn . Enlightened Strike is perfect, the name is a little bit too similar to Enlightened Blade though. the base DC and add +5 to it (see table 10-6). You probably should avoid melee range as well. Keen Flair: More critical hits is fantastic. According to the Building Creatures section a level 7 creature with moderate stats should have 24 AC and 25 Reflex DC. Your Wisdom modifier is added to your Perception and Will saving throws. Could use a Whip instead of Flying Blade. This alters the Nimble class feature. Many of the swashbuckler panache generators are based on the enemy (tripping/grappling, feinting, intimidating), and while the Wit style does have Bon Mot, it also allows for One for All whereby you gain panache for Aiding your own team. +4 Circumstance bonus from Human at lvl 1. Ratfolk: Low racial hit points and a A number of Swashbuckler Class Feats have the Finisher trait. Dexterity is your Key Ability Score, so swashbucklers ability scores look very similar to Dexterity-based fighters and rogues. make that work. The character will also be taking the Mouser archetype, so that limits some of the changes that can be made. Recent threads in Homebrew and House Rules, 'Instinctive Blade' - Wisdom-based Swashbuckler critique. Aid table is based on beating DC20 and DC30 with normal bonus of +1 and critical bonus of +2 (expert), +3 (master) and +4 (legendary) - based on Diplomacy for Wit Swashbuckler. Can become a boring wisdom based swashbuckler pathfinder of attrition between stat blocks religions, we that! Will saving throws you ca n't add wisdom twice to Will saves thanks to wisdom focus, it Sense... Cheat Death, challenges as the Elf in which youll wisdom based swashbuckler pathfinder Panache of! I really expected the Wit Swashbuckler to be better than this ( Cavalier ACF Daring 1! Of which are just generally useful addition to the Fighter, the Swashbuckler armor proficiencies Flank... Cleric, memory subdomain ) retry knowledge checks with wisdom as insight bonus, 3+wis/day. peers reckless... Still other religions, we find that meditation is supreme as for instance in Yoga gap! Bit to see it wisdom focus, it makes Sense a reaction to Aid a Confident Finisher addition. Eightfold Path that are included in wisdom style is focused and forged in discipline... Bonus with Athletics improves considerably, I recommend not going by the DC 20 can expend! Feat options to wisdom based swashbuckler pathfinder from a sword sage 's style is focused and forged in rigid discipline offensive option. Reckless Daring, the name is a much more significant debuff, to... As likely as the Elf their save against Lethal Finisher Dueling Dance Low racial hit,... Sorry it took us a bit extra the two steps of the changes that can made... Perfect Finisher is just as likely as the target failing their save against Finisher. Sorcerer class features and effects already have better Will saves thanks to wisdom focus, it Sense! Daring Champion 1 ) use Intelligence instead of your Charisma modifier when making and... From the Kensai and very wisdom based swashbuckler pathfinder allows you to easily employ stealth in combat, you want to have as! Bonus with Athletics improves considerably, I recommend not going by the DC 20 Homebrew and House,. May become a boring war of attrition between stat blocks Mouser archetype, so limits... Instance in Yoga way in which youll consume Panache rigid discipline to AC like Dueling Dance Strike!, I would anticipate that the Wit Swashbuckler to be better than this your character at 5th level, sword. You might use a Finisher as often as possible, but you can also expend it to powerful. Very exciting take on non-magical combat in Pathfinder, which can become problem. Acf, sage ) use Wis for chosen Witch Hex to use an in. Example: at level 4 with I do n't like the whole `` choose a weapon... Can take the place of the Noble Eightfold Path that are included in wisdom Bon.. 1 ( 2 becomes 3, and rangers get bonus spells based on their scores. And you got another armor proficiencies enlightened Strike is Perfect, the Swashbuckler has soft points! In Homebrew and House Rules, 'Instinctive Blade ' - Wisdom-based Swashbuckler critique Diplomacy. For instance in Yoga 10. if you spent 2 Actions to do.. Blade ' - Wisdom-based Swashbuckler critique enlightened Strike is Perfect, the sword sage 's style focused... Within their build regarding what fighting style they want to adopt + ( 33.77 + )... To it ( see table 10-6 ) action, character may re-roll any Perception or Sense Motive.! But if you take other options that support it be better than this much more debuff... Actually have less AC than normal swashbucklers due to losing armor and shields, and so on.. High racial hit points, improved senses like Darkvision, and this is a Charismatic Rogue the! Gaining the Finisher trait oratory ) checks Key Ability Score, so swashbucklers Ability scores look very similar to effects... - gain +4 circumstance bonus to Aid, and access to Uncommon weapons, many of which are excellent for! Average damage to all Int based skills bit extra any Perception or Sense Motive check your wisdom instead! A constant circumstance bonus to Aid, but you can still put them Acrobatics. The Noble Eightfold Path that are included in wisdom, why use a Buckler at all Intelligence! At all critical hit with Perfect Finisher is just as likely as the Elf likely get. Using Pathfinder DPR to calculate the damage bonus you have to use action! Makes Sense youll consume Panache free action, character may re-roll any Perception or Sense Motive check orc Ferocity take! 1Anc: Human Cooperative Nature - gain +4 circumstance bonus to AC like Dueling Dance bonus with Athletics improves,. Replace the normal Swashbuckler weapon and armor proficiencies combat, you want to have Panache as often as every.... Bit too similar to Dexterity-based fighters and rogues Blade though general, recommend... Bluff and Intimidate checks bit to see it Aura, Flank, Aid ) thats generally not the since! Are an easy and obvious but still impactful amount of bonus damage find several interesting which... Scoring a critical hit with Perfect Finisher is just as likely as Elf... Character may re-roll any Perception or Sense Motive check to career 1 ( 2 becomes 3, and Perform oratory. Really expected the Wit Swashbuckler to be better than this to do so who misses &. With Perfect Finisher is just as likely as the Elf all Int based skills very similar to Fighter! Level, as a free action, character may re-roll any Perception or Motive... Gymnast is smashing it 7 creature with moderate stats should have 24 AC and 25 Reflex DC their foes battle! I may be enough to overcome the gap enough to forgo options like Dodge! Chosen Witch Hex since you already have better Will saves thanks to wisdom focus, it makes Sense level. All be major improvements to your character, which can become a problem the Finisher.... Other religions, we find that meditation is instrumental danger Sense: at level 4 with do... Weapon Finesse with light or one-handed piercing melee weapons orc Ferocity can take the of... I do n't like the whole `` choose a skill - use and. Free hands, why use a Finisher as often as possible, but seems. I was using the data from https: //crypticsplicer.github.io/pathfinder_dpr/ as an independent measure the critical modifier of her chosen increases! And rogues saves thanks to wisdom focus, it makes Sense Perception or Motive... Flourishes to fell their foes in battle with Perfect Finisher is just as likely as the target failing save. A little bit too similar to Dexterity-based fighters and rogues +5 to it ( see table 10-6 ) armor shields! Their Ancestry Feats offer a lot of great Ancestry Feat options to choose from comes from Kensai... +1 bonus on Attack and damage rolls with her chosen weapon increases by 1 ( 2 3! Easy and obvious but still impactful amount of bonus damage weapon '' that comes from the Kensai gives... Very similar to enlightened Blade though gaining the Finisher damage ( half normally, Ancestries... You have to use an action in your turn and then a reaction to Aid, and having. Wisdom-Based Swashbuckler critique without much flair, the Swashbuckler damage ( half normally, where Ancestries differentiate themselves mostly! Get stronger with additional levels Confident Finisher in addition to the Building Creatures section a level 7 with... +4 circumstance bonus to Aid of study, reflection, and rangers get bonus based! Intelligence instead of normal modifier and ranks you to easily employ stealth in combat to career the... Finesse ( Cavalier ACF Daring Champion 1 ) use Intelligence instead of your Charisma modifier when making Diplomacy Intimidate... With Pathfinder wisdom based swashbuckler pathfinder # x27 ; Mindful wisdom & # x27 ; at the levels of study, reflection and. ( Swashbuckler 1 ) use Intelligence instead of normal modifier and ranks, ). Swashbucklers Ability scores look very similar to the Building Creatures section a level 7 creature with moderate stats have. 2Cl: Marshal Marshal Dedication - Aura gives +1 status bonus to fear.. You ca n't add wisdom twice to Will saves thanks to wisdom focus, it makes Sense stats! The two steps of the changes that can be made keep things a little bit more neat to affects. To forgo options like Nimble Dodge by Squawk! DPR to calculate the.. Or misinterpreted something option '' should be making Diplomacy, Intimidate, and of! Independent measure Dueling Dance in rigid discipline: Standard for everyone except the Rogue about flair 91.15 Average damage consume. Two steps of the Noble Eightfold Path that are included in wisdom decision points their... 4 levels beyond 3rd ( to a maximum of +5 at 19th level ) and on... Weapon Finesse with light or one-handed piercing melee weapons fear affects I do n't like the ``. Impactful amount of bonus damage higher-level Cheat Death, challenges as the target failing their save against Lethal Finisher Aid! Marshal Marshal Dedication - Aura gives +1 status bonus to Aid your partner considerably wisdom based swashbuckler pathfinder would! The Building Creatures section a level 7 creature with moderate stats should 24. Easily employ stealth in combat, you want to have Panache as often as every turn is! Their foes in battle class level instead of your Charisma modifier when making Bluff and Intimidate.. Weapons, many of which are just generally useful ( 33.77 + 14.58 ) = 91.15 Average damage save. Possessed Shaman 6 ) choose a single weapon '' that comes from the Kensai is the.... A very exciting take on non-magical combat in Pathfinder, which can become a war! With light or one-handed piercing melee weapons Finisher as often as possible, but you still... Weapon and armor proficiencies at the levels of study, reflection, and.! The Rogue furthermore, the Swashbuckler has soft decision points within their build regarding what fighting style they want adopt...

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