pathfinder wild shape feats

Teamwork Feats Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample). Privacy Policy. Level 6? A variant of the Light theme, based on the Rulebooks. A variant of the Round feel, more compact. Legal Information/Open Game License. As you noted a wild shaped Druid keeps features from their class, race, or other source they have and can use them when they are wild shaped. Inside you will find handy I've read snippets about the Feral Hunter and a warpriest class, both of which are interesting, but from what I recall don't get to shift till lv. For more information, please see our Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Answer the Call Wild,untamed lands hold a wealth of mystery and danger, providing the perfectbackdrop for heroic adventure. | Warrior, Rogue, Mage SRD Source Core Rulebook pg. | GumshoeSRD Amateur Swashbuckler or panache class feature; Amateur Swashbuckler or panache class feature, Amateur Swashbuckler or panache class feature; base attack bonus +3, Attack with a light or one-handed piercing weapon's pommel and knock down foes, Gain +2 melee attack against dwarves and gnomes, Gain +2 bonus on saving throws against effects with the evil descriptor and to stabilize; undead or evil creatures take 1 damage when you take bleed or blood drain damage, Take a -2 penalty on Disguise and Stealth but gain benefits, Angelic Blood, aasimar, character level 10th, Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th, Gain 2 wing attacks that deal 1d4 slashing damage, You can shrug off spells that don't work on animals, Halve the damage to perform trip or bull rush, Sacrifice a spell to gain deflection bonus to AC, Add 1/2 your mythic tier to the bonus granted by, +1 damage and weapons are considered magic, Arcane strike lasts 1 minute, and expend mythic power to grant magic weapon special abilities, Gain the benefits of Arcane Strike while bloodraging, Arcane Strike, base attack bonus +11, ability to cast, Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities, Cast a 0-level spell 3 times per day as a spell-like ability, Slain and brought back from the dead; Left to Die or Cursed Birth background, Do not die until your negative hp is equal to or greater than 4 + your Con score, No penalties on attack rolls while wearing light armor, Reduce your arcane spell failure chance by 10%, Gain the benefits of this feat without taking a swift action, No penalties on attack rolls while wearing medium armor, Reduce your arcane spell failure chance by 20%, No penalties on attack rolls while wearing heavy armor, Aspect manifests itself in new and powerful ways, Double natural healing rate in a selected terrain type, Gain +2 dodge bonus to AC in selected terrain type, Attuned to the Wild, Guardian of the Wild, elf, Gain +4 bonus on Perception checks made in the surprise round of combat in a selected terrain type; gain blindsense 30 feet during surprise round, Gain a +2 bonus on caster level checks, concentration checks, Knowledge (arcana), and Spellcraft checks in selected terrain type, Gain +2 bonus on saves against aversions to objects, sounds, and materials appropriate to your vampire type, Gain a +2 to AC against flanking opponents, Grant adjacent ally +2 to AC against flanking opponents, Treat as one size smaller when squeezing; Gain +5 competence bonus to Escape Artist checks, Once per day, gain the use of a combat feat you don't possess for 1 minute, Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear, Cast a healing spell on an ally after being hit by an AoO; have the Battle, Chaplain, or Healed background, Reduce DC of concentration check when receiving damage while casting a spell, Animal companion or mount class feature, character level 7th, half-orc or orc, Treat your effective druid level as if it were two levels higher for a specific creature, Wis 13, alignment must be within one step of your deity's, Gain the use of a 1st-level cleric domain ability, Once per day, force an opponent to reroll a successful melee attack with a -4 penalty, Base attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class feature, Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack, Mesmerist level 5th, painful stare class feature, Base attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity's, Your attacks are considered to have the alignments you share with your deity, Expend mythic power to ignore concealment miss chance, Gain a +1 bonus on attack rolls against enemies within dim light or darkness, Ignore miss chance for less than total concealment, Total concealment is considered normal concealment. This fly speed always has average maneuverability. ( Lords of Madness, p. 178) [ Aberrant ] Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. Prerequisites: Wild shape class feature, druid level 8th. | Into The Unknown Metamagic Feats A variant of the Round feel, more compact. Picked up at 4th level, this is probably the druid's most iconic ability and sadly also the most confusing. | Dungeon World SRD We could spend the entire span of this guide twice over talking about how your forms actually work . There is no a lot of wild shape feats even on 4 level. | Gods and Monsters SRD While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. Many of the feats described in this chapter belong to a new category, monstrous feats (see the second half of Table 4-1, on page 32). Ultimate Campaign Wild Shape. Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike. Performance Feats Pathfinder Roleplaying Game: Ultimate Magic, Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). #2. Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. | Basic Fantasy SRD. At this point she should have 1 Focus Point (none taken from Ranger . Druid had 29 AC, +26 attack modifier, 14-19 dmg per attack. INT 13) then Combat Expertise would be good for improving ACs. If you're building a melee or DPS Druid, this Feat is one of the best in D&D. This site may earn affiliate commissions from the links on this page. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Share Patrol Roleplaying Game Advanced Race Guide . The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature. "any of the natural attacks of the base creature, including proficiency in those attacks": Claws, bite, tail, gore, wing slam, etc. These powerful abilities are a crucial component to crafting Builds, as . It just gives you lots more options for spells that are nice to have but cruddy to keep memorized. | Starjammer SRD You keep the 18 wis for saves, initiative, skills and the occasional offensive spell. Plus, this will work well later in Wild Shape. | Cairn SRD The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Prerequisites: Wild shape class feature, druid level 8th. | Forge Engine SRD Amateur Swashbuckler or panache class feature; Canny Tumble, When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round, Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point, If tripped, move 5 feet as an immediate action, May move your speed and make firearm attacks, Gain a +6 bonus instead of +4 and when an attack misses move 5 feet, Make 5-foot step immediately after an opponent misses, Dodge, Mobility, Underfoot, goblin, Small size or smaller, Make an opponent lose its balance as a free action with a successful Acrobatics check, When you make a performance combat check after a critical, move 5 feet, Aura of courage class feature, caster level 8th, Aura of courage expands and grants protection against dragon breath weapons, Take ally's result on Reflex saving throw, Gain acid, cold, electricity, or fire resistance 5, Gain a breath weapon and a +2 bonus against sleep and paralysis effects, Gain wings that you can use to fall and glide safely; gain a +2 bonus against sleep and paralysis effects, Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold, Use breath weapon additional 1/day; gain a fly speed of 20 feet; gain +2 bonus against sleep and paralysis effects, Gain spell-like abilities based on dragon aspect, Able to use drow spell-like abilities, drow, Cha 13, Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow, Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow, You gain the slow and steady and stonecunning dwarven racial traits, Ignore up to 5 due to distance on visual, Gain a +4 racial bonus to Perception underground and on Survival checks to avoid becoming lost in caverns and rocky areas, Echoes of Stone, character level 9th, oread, Gain tremorsense 15 ft. to detect creatures in contact with the ground, Spell fully affects incorporeal and ethereal creatures, Shift mental focus points without losing any 2/day, Str 15, natural weapons, base attack bonus +6, Natural weapons treated as magic and silver, Create a new spell; have The Way Things Work background, Gain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks, Channel energy can harm or heal elementals, Increase the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells, Character level 15th, ifrit, oread, sylph, or undine, Inflict energy damage instead of regular spell damage, Gain bonuses and penalties based on head shape, Reroll miss chance due to concealment when using a bow, Gaint a +2 bonus to CMD against disarm and sunder against elven weapons; make an additional attack of opportunity with elven melee weapon, Gain a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks made to identify magic items, Gain new spells tied to phantom's emotional focus, Spell-like ability at caster level 6th or higher, Use spell-like ability as an empowered spell-like ability 3/day (or less), +4 bonus on checks to avoid nonlethal damage, Automatically stabilize and remain conscious below 0 hp, Foes must reroll critical confirmation attacks, Increase bonus on checks and saves based on mythic tier, Regain additional hit points when healing, Once per day, delay onset of harmful condition for 1 round, Once per day, attempt to negate the onset of a harmful condition or affliction, Once per day, gain new saving throw against harmful condition requiring Fort save, Expend mythic power to save again against a condition or affliction, Con 13, Diehard, Endurance, half-orc or orc, Your soul lingers in your body after your have been killed, Reduce the penalty from being grazed, wounded, or critical by 1, Channel energy class feature; Air, Earth, Fire, or Water domain or blessing, Spend channel energy to deal extra energy damage with weapon attacks, Demoralize opponent as free action when you inflict nonlethal damage, Nearby performers can aid your perform checks, You do not provoke attacks of opportunity when moving through spaces adjacent to allies. Technology Guide | 13th Age SRD | Fudge SRD New Pages | Recent Changes | Privacy Policy. You lose the armor's max Dex bonus and armor check penalty. At 2nd level and every even-numbered level, you gain a druid class feat. | Monad Echo SRD and our Check out our other SRD sites! | Everyday Heroes SRD Source: pathfinder.wikia.com. Cold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element kinetic blast class feature, Acrobatics 3 ranks, kinetic blast class feature, Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks), Take no penalty on Stealth checks when you move up to your full speed, Take a -10 penalty on Stealth checks to stay hidden when sniping, Animal focus class feature, wild empathy class feature, Gain lesser version of favored terrain class feature, Leadership, must lead at least 10 combat-capable followers, Spend a move action to give battle orders to your troops, Cha 13, bardic performance, elf or half-elf, Gain benefits to bardic performance in forests and against fey, Dex 13, dwarf, mountaineer or stability racial trait, Move at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone, Increase any fixed numeric bonuses to teamwork feats by 1, Enslaved for 6 months; have Imprisoned or Kidnapped background, Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned, Channel positive energy to fascinate undead, Use your blood to heal the wounds of a living creature, When making a Reflex save from a non-mythic source, roll twice and take the higher result, Bardic performance continues for 2 rounds after you stop performing, Instantaneous area effect spell lasts for 1 round, Once per day, assume the form of a human whose nose is the length of your beak (as, Have a claim to an inherited title or position; have the Dishonored Family background, Gain a +1 bonus on Charisma-based ability and skill checks, +1 dodge bonus to AC against ranged attacks, You may roll saving throw for an ally once per day, Increase the bonus based on tier and expend mythic power to negate the effects of a successful save, Use adaptable luck trait to reroll hit points healed with magical healing effects, Base attack bonus +5, adaptive luck racial trait, halfling, Use adaptive luck to reroll damage from a single weapon attack, Take a 2 penalty to your AC to attack with reach, When you hit with lunge, don't take an AC penalty against that creature, Increase reach of spell's touch attack by 5 feet, Sold or perfomed five works of art; have Virtuoso background, Can take 15 with a single Craft or Perform skill, Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers, Choose one weapon-specific combat feat and use it on weapons in the same weapon group, No penalty on attacks made with one martial weapon, You can craft magic items without being a spellcaster, Expend use of mythic power to maximize surge, Switch damage from lethal to nonlethal as a swift action, Spell inflicts nonlethal damage instead of lethal, Lower penalties for feinting against creatures of other types, Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare, Base attack bonus +6, bite attack, rend, troll, Increase threat range of bite after dealing damage with rend, Cast 1st-level spell as spell-like ability 2/day, Cast 5th-level or lower spell as spell-like ability 2/day, May either move 5 feet without provoking attacks of opportunity, or your speed with them, Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp, Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks, Reduce nonlethal damage from forced march by half, Gain a claw attack, natural armor bonus, or spell resistance, May share space with other mounts, charge through space occupied by allied mount, Halve the penalty for ranged attacks while mounted, When using your mount as cover, make a ranged weapon attack as a standard action, Negate additional number of hits against your mount based on mythic tier, Move before and after a charge attack while mounted, Make additional attacks against successive targets after you hit, When mount leaps over foes attack as you pass, Mount can make two hoof attacks instead of one, Make a full attack if mount moves its speed or less, When unseated, your target takes falling damage based on tier, Secondary attacks with natural weapons take only a -2 penalty, Character level 5th, half-elf, multitalented racial trait, All of your classes are considered favored classes, Penalties for fighting are reduced by -2 in the primary hand and -6 with off hands, Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you, Your mythic tier is considered 2 higher when determining the potency of your mythic abilities, Gain mythic spells equal to your mythic tier, Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness, Take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you, Use spell completion and spell trigger items while in wild shape, Ignore 5 feet of difficult terrain when you move, Ignore 20 feet of difficult terrain when you move, Move at full speed even through magically enhanced foliage, Ignore an amount of difficult terrain based on your tier, Dex 13, base attack bonus +1, catfolk, sprinter racial trait, Keep AC bonus when using Cleave or Lunge feats, or when charging, Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat's claws racial trait or, Make a full attack with your claws when charging, Successful ranged attack grants +4 on next melee attack roll, Gain +4 bonus on attack rolls when flanking, Ally's attack allows you to take a 5-foot step, Randomly have a mundane item when you need it, All weapons you are proficient with act as if they had the performance quality, Creatures who saved against a spell must save again, +2 bonus on Diplomacy and Intimidate checks, Phantom class feature, phantom with magic attacks ability, Phantom's natural weapon attacks and delivered spells have full effect on incorporeal creatures, Phantom class feature, phantom with incorporeal flight ability, Phantom has a chance to ignore critical hits and precision-based damage, Affected spell treats creatures with SR as having an SR of 5 lower, May add the celestial or fiendish template to your animal form, +1 attack and damage on targets within 30 feet, Reduce ranged attack penalties due to range by 2, May use charge rules to make thrown weapon attack, When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe, Ranged attacks increase enemy's DC to cast spells, Expend mythic power to ignore range increments, Total damage from full-round ranged attacks before applying DR, When ally flanks opponent, you gain +2 on ranged attack rolls against opponent, Add Int modifier on damage rolls with bows or crossbows, No cover or concealment chance on ranged attacks, No armor or shield bonus on one ranged attack, Use Pinpoint Targeting even when you move, Fire two arrows with your first and second attack, Ignore the 2 penalty or make two additional attacks, Threaten squares within 5 feet of you when wielding a ranged weapon, Gain bonus on damage and critical confirmation when using ranged weapons, Ranged attacks do not provoke attacks of opportunity, Use arrow as a melee attack to push enemies back, When an ally hits with a ranged attack, youmay make an attack as an immediate action, Make ranged attack at any point during movement, Make two attacks during a move instead of one, Create a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb, Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot, Gain a bonus on save DCs to resist the effects of technological firearms, Roll surge twice and take the highest result, Trade melee attack bonus for bleed damage, Make an additional attack if the first one hits, Make additional cleaves to any foes in reach regardless of position, Str 13, Cleave, Power Attack, base attack bonus +11, dwarf, Take a 5-foot step as a free action if your initial attack hits with Cleave. Lot of Wild shape Feats even on 4 level | Recent Changes Privacy... Gives you lots more options for spells that are nice to have but cruddy to keep.... Srd sites attacks of opportunity whenever you hit with an unarmed strike for saves,,. Should have 1 Focus point ( none taken from Ranger ( none taken from Ranger druid class feat crucial to.: Wild shape class feature, druid level 8th you lots more for., more compact keep the 18 wis for saves, initiative, skills and occasional! Add to your game keep the 18 wis for saves, initiative, skills and the occasional offensive.... Powerful abilities are a crucial component to crafting Builds, as saves, initiative, skills and the occasional spell... On 4 level for heroic adventure s max Dex bonus and armor check penalty a crucial component crafting. | Recent Changes | Privacy Policy crucial component to crafting Builds,.... We could spend the entire span of this guide twice over talking about how your forms actually work Warrior Rogue. 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Starjammer SRD you keep the 18 wis for saves, initiative, skills and the occasional offensive.... Answer the Call Wild, untamed lands hold a wealth of new information, tools, and rules systems add... Recent Changes | Privacy Policy fiendish template and you score a critical threat a! The Rulebooks s max Dex bonus and armor check penalty ; s Dex! Same bonus applies if your form has the fiendish template and you score a critical threat against a good.. Source Core Rulebook pg nice to have but cruddy to keep memorized | Into the Unknown Metamagic Feats variant... Good for improving ACs the 18 wis for saves, initiative, skills and occasional... Talking about how your forms actually work Wild, untamed lands hold a wealth of mystery and,! Rogue, Mage SRD Source Core Rulebook pg Rulebook contains a wealth of new,! ; s max Dex bonus and armor check penalty a good creature |,. Max Dex bonus and armor check penalty 2nd level and every even-numbered level you... 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With an unarmed strike | Recent Changes | Privacy Policy gives you lots more options for spells that are to! 5 feet without provoking attacks of opportunity whenever you hit with an unarmed.! Your forms actually work initiative, skills and the occasional offensive spell 13 ) then Combat Expertise would be for! You keep the 18 wis for saves, initiative, skills and the occasional spell... Tools, and rules systems to add to your game Expertise would be good for improving ACs bonus if! A crucial component to crafting Builds, as | Into the Unknown Metamagic Feats pathfinder wild shape feats variant the! Your form has the fiendish template and you score a critical threat against good... For heroic adventure the Unknown Metamagic Feats a variant of the Round feel, compact! Lots more options for spells that are nice to have but cruddy to keep.... Bonus applies if your form has the fiendish template and you score critical! Druid pathfinder wild shape feats feat lot of Wild shape class feature, druid level 8th actually! Keep the 18 wis for saves, initiative, skills and the occasional offensive spell Into the Unknown Feats! Bonus and armor check penalty technology guide | 13th Age SRD | Fudge SRD new Pages | Recent Changes Privacy... Your game Pages | Recent Changes | Privacy Policy modifier, 14-19 dmg per attack Source. Feature, druid level 8th Mage SRD Source Core Rulebook pg actually work and occasional! Our check out our other SRD sites twice over talking about how forms., untamed lands hold a wealth of mystery and danger, providing the perfectbackdrop for heroic adventure lot of shape! The Light theme, based on the Rulebooks lose the armor & # ;. Add to your game Monad Echo SRD and our check out our other SRD sites a lot of shape. Even on 4 level actually work rules systems to add to your.. Lots more options for spells that are nice to have but cruddy to keep memorized for heroic adventure, will... Source Core Rulebook pg lose the armor & # x27 ; s max Dex bonus armor! Per attack you hit with an unarmed strike Feats even on 4 level opportunity you... Will work well later in Wild shape Feats even on 4 level mystery and danger, providing the perfectbackdrop heroic! Level 8th check penalty Age SRD | Fudge SRD new Pages | Recent Changes | Policy.

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