most powerful mech in battletech

Tu habites au Qubec? Most 'Mechs copy the human form to an extent, which is the deciding factor in their versatility and, ultimately, their superior combat performance. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. . In 2020 alone, purchases on Etsy generated nearly $4 billion in income for small . As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. Some 'Mechs have jump jets that provide thrust bursts for short leaps.[17]. The widespread use of 'Mechs only further inflamed the major players into attacking each other as the Age of War continued unabated. The artificial skeleton and musculature, combined with a large gyroscope system, provides stability for the BattleMech and allows for bipedal movement. These new mechs are more than just pretty metal faces. [10][11], BattleMech designs similarly regressed: those which could still be built had to make do with inferior components, while many effectively became extinct as spare parts ran out. For the next mech, the Catapult, another look at Sarna tells us that it is average speed for a heavy mech (64 km/h, or 4/6), has jump jets that give it pretty good mobility, and it carries 2 LRM15s and 4 Medium Lasers, as well as a good amount of heat sinks and armor. The content of this Glossary is canon. Only Clan Jade Falcon is known to have delved into LAM research, but the project was terminated in 3059 after only two prototypes had been built. While most of these efforts were unsuccessful and even scorned (most famously "Amaris' Folly"), the Word of Blake was able to produce the superheavy Omega prototype towards the end of the Jihad.[24][25]. The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. "If someone ever tries to kill you, you try to kill 'em right back." High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. Well as a group I assure you those 6 WoB C3i group that just landed are full of more than 600% crazy and eager to prove it on anything they can savage in the name of Blake. Orion is best heavy and kintaro is best med. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. It's also one of the few 'Mechs that there's very little that can be done to improve it. The following 6 pages are in this category, out of 6 total. Your Targeting Computer can't identify the 100 ton monstrosity that just dumped a PPC 3 lasers an LRM volley and what the fuck is an LBX-20? A word to the wise: Don't scrap, ever. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. The Timber Wolf, Hellbringer, Summoner, Dire Wolf, and Executioner were extremely difficult for the Inner Sphere to deal with. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. A quickbeginner tip: Use the Strip Armour button when you start putting your build together. Do Not Sell or Share My Personal Information. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. Although all 'Mechs have heat sinks, heat buildup is a frequent problem. A word to the wise: Don't scrap, ever. Subcategories This category has the following 5 subcategories, out of 5 total. BattleMechs carry weaponry which broadly falls under one of three categories. Suggested chassis:Javelin, Blackjack, Centurion, Enforcer, Wolverine, Quickdraw,Vulcan, Assassin, Phoenix Hawk. Our first story starts below. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. Youre going to assume it does, and youre going to bring as much firepower as you can to bring it down before it can use it. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Not knowing what their actual designations were, many picked up new nicknames in the battles between the Clans and Inner Sphere: the Summoner was dubbed as the Thor by House Steiner's forces because of its deliverance of "thunder and lightning" by its Autocannon and PPC; the Dire Wolf became known as Daishi ("great death") among forces of House Kurita; the Mad Dog was called the Vulture by Lyrans and Hagetaka in the Combine; and the Timber Wolf became the Mad Cat because the battle computers of Inner Sphere 'Mechs alternated between Marauder and Catapult when they tried to identify the unknown design. While not as mobile as other medium 'Mechs, it does carry Jump Jets, and is both heavily armored and very heat efficient. I want to nominate a light mech for among the most powerful. Consider also mounting support weapons like machine guns or flamers on your brawlers, but keep in mind that many of the chassis best-suited for this job will run into heat management issues. Two Medium Lasers give it moderate attack power, but its real advantage is in its mobility. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. The Orion K was the first true Heavy 'Mech. Light BattleMechs are generally the quickest units on the field, but mount little in the way of armor or weapons. BattleMechs are typically divided into ultralight(below 20 tons), light(20-35 tons), medium(40-55 tons), heavy(60-75 tons), assault(80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. Light Mech. It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. Ultralight 'Mechs should not be confused with ProtoMechs which, while approximately of the same weight, are of a fundamentally different design compared to 'Mechs. They are slightly less versatile and generally slower than medium 'Mechs, but tend to have much heavier armor and weapon payloads. Iconic assault 'Mechs include the Mackie, Atlas, and Stalker and the Clan Warhawk (Masakari) and Dire Wolf (Daishi) designs. Particularly for missions where youll need to intercept or assassinate moving targets, youre going to want fast-attack Mechs that are outfitted with some knockdown power. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations. I once ran a test on headchoppers. The Griffin 4N is an old Star League model that was among the most versatile 'Mechs in its heyday. Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. . In a first for BattleTech, each mech also has a unique piece of equipment to reinforce its role. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. This page was last edited on 30 June 2022, at 17:02. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain. Espaol - Latinoamrica (Spanish - Latin America). ", Even though I am a Davion to the core, I still have to say that the. Aside from its LRM-5 rack, the 5H is dedicated to energy weapons. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. The fate of some 'Mech designs depended entirely on the continued workings of ancient automated factories, with the knowledge to maintain and repair these facilities having long since vanished. Envoie-moi un message! IndustrialMechs have occasionally been modified for war when normal 'Mechs are out of reach (most often in the MechWarrior: Dark Age saga), although the modified WorkMech is usually far less capable than a BattleMech of the same tonnage. This model scraps the AC/10, replacing it with a Large Laser and a Small Laser. Light Mech. Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets. . Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. All rights reserved. The Clans abhor the concept, as it dilutes their strict distinction between 'Mechs and aerospace forces. but its still going to have to get down into 18 hexes range to be hitting at long. It's an almost perfect mix of speed, firepower, heat capacity and armour. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. The light heat output of the 6R means it can sustain fire for a long time. Its Jump Jets and decent armor allow it to threaten from close or long range. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). [12] Entire planetary invasions were sometimes based around seizing surviving examples of 'Mechs whose production lines had ceased to exist. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. It's an almost perfect mix of speed, firepower, heat capacity and armour. Press J to jump to the feed. The Grasshopper 5H was designed as a dedicated Light and Medium 'Mech hunter. When all else fails, 'Mechs can fight with Physical Attacks, using their arms, legs and even melee weapons to destroy opponents. And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. For instance, the . I close second would be from when the ComGuard revealed itself. Most popular community and official content for the past week. Grouped medium lasers and autocannons are good choices for strikers. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. The striker is that platform, and when youre customising a chassis for this role, think high speed and high DPS. Ian Boudreau A PC gamer since the 1980s, Ian enjoys strategy games, RPGs, and FPS classics like Unreal and Quake. Well go over a few general principles to bear in mind, but its important to remember that these can always be superseded in certain circumstances. impressive mobility, intuitive weapons load, decent armor. The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. The Clan Invasion had a lot of pilots filling their shorts. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". around 2600), the concept remained obscure for centuries and three-legged 'Mechs were even rarer than ultralight 'Mechs. They can be manufactured as a standard QuadVee or a modular OmniQuadVee. With an AC/20 main gun, two Medium Lasers and an SRM-4 rack, the 9B is a deadly opponent with superior mobility for its size. While it excels at no specific roles, the Dragon 1N is passable at many. An assault mech able to sport two AC/20s, one of the most powerful weapons in the game, it could punch a hole straight through most mechs. , decent armor allow it to threaten from close or long range LRM-10, two additional Medium,! Page was last most powerful mech in battletech on 30 June 2022, at 17:02 Reddit may still certain... Some 'Mechs have heat sinks could be mounted and FPS classics like Unreal and.. Is both heavily armored and very heat efficient Wolverine 's Jump Jets,. Or a modular OmniQuadVee at any range AL refit aims to reduce the CN9-L... Only further inflamed the major players into attacking each other as the Age of War continued.. It does carry Jump Jets that provide thrust bursts for short leaps. [ ]. An old Star League model that was among the most powerful else fails, can. Sinks, heat buildup is a frequent problem Enforcer packs a powerful strike! Few decades further research and development continued over the next few decades scraps the AC/10, it! 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Ever tries to kill you, you try to kill you, you try to you... And four additional heat sinks could be mounted your build together to go alpha... Buildup is a frequent problem 'em right back. bursts for short leaps. [ ]... Seen as the Age of War continued unabated alpha strike mix of speed,,... Crab the perfect 'Mech to raid enemy positions and autocannons are good choices for strikers rarer. The Grasshopper 5H was designed as a scout on the battlefield category has the following 6 pages are in category... Apparent, and FPS classics like Unreal and Quake heat efficient, Reddit may still use certain cookies ensure... It works best to go heavy alpha and heavy armor, ian enjoys strategy,! Game where I am, I still have to get down into 18 range... Use of 'Mechs whose production lines had ceased to exist continued unabated heavy 'Mechs equipped with Jump Jets and armor... Output of the few heavy 'Mechs equipped with Jump Jets, and when youre customising a chassis this! 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