The simplest and easiest to play. We'll be dismantling these three weapons later at the end of the game to get some very important items called Meteorites, Strength Shards, and Strength Gemstones and Level 51/50 is all that is needed for each. Stay behind it (tail area) or by its side to try and do Blindside damage, and let it attack your AI. The Curved Hollowhorns we'll use to level all our gear with, as they give +25 STR and have the best STR to EXP ratio of any mat in the game. Also, you can Imbue any abilities for these; it doesn't matter. If you get the Petrified Disc (Cornflower), craft and remodel it using Laser Sensors until reaching its cap at Level 70 and replace your Imperial X-Blades with it. You should now have these four weapons, all in your inventory at Level 1: Corsesca, Dancing Daggers, Imperial Blades, and Clarity Shield. It is dropped by Magic Pots as their bonus (break) drop. Now is also a good time to go and do the Urgent: The Wicked Wyvern (F1 Path) assuming you haven't done it yet -- it should be extremely easy. We'll craft using Curved Hollowhorns instead of Laser Sensors because we don't want to use those up until we get the 30% Cid Buff, and the Curved Hollowhorns provide a great amount of STR as an alternative. Prefer using the more EXP-efficient Iron Giant Armor and Strong Bones over the Garula Tusks. Talk to Jeanne (Send Power), who is sitting down at a desk and talking to a walkie-talkie on the other side of the Shop. Once you've gotten one weapon to Level 30, stop crafting and save your mats until we reach Crafting Goal #2. With the Rampage Sigil's Warp-Strike, you are very hard to hit for several frames, so if you and him both attack simultaneously, most of the time you'll come out on top. Refer to the Missables and One-Time Only Opportunities section for more details. If you're too far away, you'll do a lot less damage, thus affecting the HP/MP you'll get back. When crafting, you can Imbue an Ability from a mat onto a Weapon. Supply power on the electrical grid (300 kW) to open up the Hunt: Garulessa Gone Wild. Also note the Killer Wasps here who drop Sharp Scythes (in case you wanted to ever make a second Dragon Whisker). This is a much more powerful Cure than your default one, and will heal for about ~1K HP for a palatable cost of 50 MP (just remember to switch to the Shield to cast it). Approach the Shuttle Truck and travel to Galdin Quay. You'll need them later. Only use this mat after you get VIT to 20 though, since remodeling it first is your #1 priority. After defeating all the enemies, the wonderful Cape Caem music will play. If you do not have a Shop character with Cindy 20% Discount Boost, you will want around 450,000 Gil instead. Each time you finish it, send power on the electrical grid to get to the next destination, which would be 10,000 kW (A2). To kill the Behemoth quickly and efficiently, begin by breaking at least two of its four legs. The 1.26 update should be around 30.0 GB in size, and like before, say it's for the current latest version (e.g. After you break the second Malbodoom, I strongly recommend Aborting the Quest instead of completing it and going through the extra loading/Camp sequence until you get it. Also, if you haven't already finished Crafting Goal #1, keep going to Cid until you get one of your weapons to Level 30. At Camp, remember to pick up an ingredient inside the tent before you Depart. This is an easy urgent for you at this point. You should already have access to this Urgent if you powered up the C Path to Meldacio. Then reference the map again to find and it power up. The bigger reason I would not recommend crafting a Behemoth Tears Dragon Whisker right now is that you want to wait until you get your 30% Crafting Boost character, which you likely don't have right now. Diara - Superior Light-type elemental magic. Second, do and repeat a new quest, Defense: Too Tough to Tame to farm 3 Crooked Helixhorns from the Spiracorns here. The Sharp Bone can help do some tiny +1 STR optimizations to your late-game gear, but it's not really a must for our purposes. Play data will be saved and the game will resume from Lestallum with all Royal Sigils collected. Crafting Goal #5 will request you have plenty of Laser Sensors (though only 53 are "required"), so it's imperative you kill two birds with one stone, and do both your kw/Gil farming and your Laser Sensor farming, all at the same time in Ghost, to make the most optimal use of your time. FFXV 1.26), please see the Alternate Crafting Goal #4 at the end of this section as your crafting steps differ from 1.0 players who used Laser Sensors. Drooping Whiskers is an upgrade item which houses this spell. Do not get too far out from the red line or you will Abort the Quest! I simply did a little of the dismantling math in advance (37 Chrome Bits per Weapon = 74 STR), so you get the most bang for your buck. Power up the 6,000 kW Power Line it was blocking to get The Wanderer's Sigil: Cheer. You'll need to dismantle the Rusted Bits with other junk mats instead to get the Weapon to Level 49 or higher, and you'll need to get 12 Meteorites instead of 10 from Junk mats. Then a Defense with Troopers and Flans, which is easy, ending with 2 MA-Veles and 1 MA-X Maniple (break their legs as usual). Before updating to 1.2, there are a few things you might wish to do while you're still playing 1.0. (Selecting a Birthplace), Descent into Darkness: Supply power to the city's facilities. I actually recommend leaving Noctis for last since he is the hardest to beat the Behemoth King with and you'll want the practice with the other three first. While you can buy Dynamos in Old Lestallum (420 Gil each), you shouldn't waste your kW / Gil right now. Power up the remaining Power Lines in Lestallum afterwards and a cutscene will ensue with Holly, who will issue you a Solo Quest. Do this quest/bug until you've gotten at least ~60 Laser Sensors and then move to the next section, Crafting Goal #3. The Clarity Shield gives you +300 HP and Confuseproof, which is "insanely" useful for several quests in the game. Junk (Until Level 49) means put any mats until the Weapon reaches Level 49 except for the mats listed in the Do Not Dismantle list, as you'll need them for future Crafting Goals. Your MP will be lower compared to the Healing Light Sigil's +100% MP, but that's OK (now you know why I recommended the Insomnia Birthplace!). Once you've gotten the mats, revisit Crafting Goal #3 and get your Level 99 Dragon Whisker at last. Remember, the bugs we were exploiting will no longer work when we update, so don't put it off. However, I recommend not powering up the F Path until after getting your Level 99 Chocobo later on, because it opens up two Defense and Escort quests, which could make Chocobo hunting a little more annoying. Unfortunately, if this happens, you'll need to restart or OPTIONS > Return to Title. When you're ready, head to the Shuttle and travel to Insomnia, where danger awaits. You really don't have to bother getting it though since you should be playing as a physical attacking build. ALL RIGHTS RESERVED. That's 1 STR and 1 VIT per 125 EXP, extremely efficient. Important: Whenever an enemy is Vulnerable, Prompto can spam Crackshot about 3 times (keep pressing TRIANGLE when you see Crackshot on the screen) doing massive damage per hit (5000-9999 damage). Defeat them, have them leave town, do a quest (e.g. However, if you absolutely have to try doing this though, I recommend creating a new Level 1 Character, equipping them with your Dragon Whisker and other high level gear, and doing a high level Quest in which the Level 5 AI will die quickly in (make sure they are completely dead, e.g. (Trophy: Beacon of Hope), Crafting Goal #1: Remodeling a Javelin into a Level 30 Weapon (Trophy: One with Your Blade), Descent into Darkness: Supply power to major outposts. By always keeping yourself behind it, you'll avoid its Bad Breath attack, which can confuse you. Also, if you haven't already, equip The Oracle's Sigil: Healing Light into your GEAR before starting this quest, as you'll want the 100% MP for doing Chain Warps. This item is obtained as a common defeat/reward drop for killing the Mutant Treant. Also, if you started by playing Comrades Version 1.2 (e.g. You'll then craft a "weak" Dragon Whisker, again mostly using Chrome Bits, to help you get through to your next Crafting Goal. Also, please do not use your "Crafter" character (if you have one) for this dismantling part, as it will change the parts you earn. You'll probably be around Level 6. This is a Level 70 quest that's blocking a Royal Sigil. This section details all the outposts in the game, their shops, and NPCs. You probably won't see the Inventory Full go out for the Laser Sensor since the item drop notifications are so backed up; you'll get a "feel" for it after a few times when you've hit 99 Laser Sensors based on time alone. The Bros will all be at fixed levels between Level 42-46. For example, you may incorrectly get kW from a Fragile Rock, even though that's a Crystal-Laden Rock reward; if that happens, mine from different rocks. He teleports a lot so you'll never be in a "groove" when fighting him. Note: Sometimes, Ifrit will not enter Phase 3, and will stay in Phase 2 (especially if you re-started the fight in older Comrades versions). The Australian Dorper and White Dorper Association Inc (ADWDA) is the Australian breed organisation for all breeders of Australian Dorper and White Dorper sheep. It might take a few tries to get the hang of it. If you've powered up all the Power Lines and Stations you can, that means you only need about 100,000-150,000 kW to get to 999,999. The Drooping Whiskers we'll use to dismantle into shards to get 100% in every resistance, as they give you at least +3% in all resistances (except Shot). This is a Level 80 quest that's blocking a Royal Sigil. After you buy some kW, reference the Optimized Roadmap and Urgent / Royal Sigil Catchups (E Paths) sections. Use your Flamebind/Frostbind/Stormbind attacks for close range combat (O Button). trophy, I would probably think about trying to get it now before updating to Comrades 1.2. The two Treants shouldn't pose a problem, but the final Mutant Treant boss will be tougher with his leap attacks (though no sweat for you). You should see a staircase leading down to your left, and he'll be on the shore down below fishing. You'll start off with two AI (Miles and Elea) and all of you have no ingredients. Start with your Imperial Blades to remodel them, then move to your Javelin. There isn't much to this battle; just keep aerial attacking and cure if you need to. We'll also build out the Clarity Shield to have penta-resistances (resistances to all five elements) for rounding out our character. Just keep repeating this strategy and you'll win easily. The Cactuar Needle imbues Penetrator (Reduces target's defense by 30% when attacking) and an Insect Stinger, obtained from the Escort: Mechanic on the Move, imbues Air Supremacy X (Damage output increases by 50% when attacking in midair). Also, check Crafting Goal #3 for your next steps as they also differ from Version 1.0. The Jabberwocks usually drop 6 ingredients like Fresh Heart and Big Beast Bone, which should be enough to guarantee you getting Cid's Level 3 Crafting Boost (if Cid shows up). This is so you get the remodeled version's +300 HP Bonus immediately. Travel there by the Shuttle (select the Somewhere else option to turn the page and see the additional Outpost Destinations). It has hard remodeling requirements for this point in the game (+90 SPI). Can break from Jormungand in Infernal Infestation. Although this was a friendly resort town in FFXV, this will actually lead you to danger and to the final boss battle in the 1.0 Comrades content. Dragon Whisker - the final form of the Corsesca with a max level of 99. If you have exactly 0 Gil, the game will not let you mine, so sell something cheap to get between 1-2999 Gil. Doing this now will help you potentially skip the Post Game's Crafting Goal #5 altogether. This is the only Sigil you'll be wearing for the entire game (except for maybe the final boss). At Meldacio Hunter HQ, assuming you've unlocked Biggs/Wedge and Devon, you can go to the center of town and elect a leader. If you equip it into your GEAR's Royal Sigil slot, you'll see that it gives you 100% MP, doubling it to about 120. Hold R1 and use the Right Analog Stick to change the target point from their body to the tusk. Can break from Jormungand in Infernal Infestation. Since we still don't have the mats to actually craft or level it, just leave it unequipped and in your inventory at Level 1 for now. Note: You will need 1 or 2 Treant Sap for Crafting Goals #2 and #3. Buying kW from Navyth in Old Lestallum (0:48 Video). The Escort with a Truck is next, which is not hard, although the Nagarani might take a while if it regenerates its HP. The birthplace affects the stats you get at level up. The Trading Post Opening (Devon Elkton) isn't recommended because it only offers middling quality weapons you'll likely never bother bartering for (and they can all be obtained elsewhere via remodeling lower tier weapons or weapon drops). If you lose the battle, the game will be kind enough to let you restart it immediately. Take out the two Niduses first by the walls (near the Liches outside the center area) to keep enemies from spawning. You'll also find it useful late game as Chrome Bits are a good STR/VIT dismantling mat. Defeat the two Mutant Jabberwocks (the second will come in late into the battle) along with the Yellowtooths. The video shows you how it's done: Ideally you want to get a few regular hits in between each Warp-Strike, instead of spamming Warp-Strikes non-stop, but it's 80% as effective and easier. It's now time to use all the parts we dismantled and increase our Weapons' max levels to Level 120 for the final stretch of the game. Now, craft/level (not dismantle) your newer Level 50 Clarity Shield with 1 Meteorite (0 EXP). > Magazine on the Table to get Vyv photographing you** -- say either Yes or No, as either yields the same result. No luck so far though . I recommend killing the Liches while you're out here. However, don't worry if you didn't get it the first time. If you are playing the Standalone, you will not be doing Crafting Goal #4, so you should only skim through this section and instead work on dismantling the parts you need for Crafting Goal #5. Talk to the man located at the Pickax Icon on the mini-map in Meldacio. There's nothing important up there except for a note giving you a hint about Cindy's Delivery Service Sidequest, but it's something you can easily miss. Getting the needles shouldn't take more than 10-20 minutes, or 51 seconds in the case of the video. Afterwards, power up the 9,800 kW Power Line northeast of Norduscaen Garrison and get The Wise's Sigil: Dragoon Drain. Note that you will still need some Gil at the end to buy 100,000-150,000 kW to get the 999,999 kW so don't spend too much! Penetrator X reduces Defen. Staying in the air will keep you safe from the Hecteyes' laser beams as well; just stay away from the Necromancer. If you don't have 5 Dynamos yet, just come back when you do. Sell Price (Gil) 1,950 gilG. Unfortunately, it may take a couple hours to kill him this way, and it is very possible for him to get "unstuck." Deal with the first wave of Goblins then a Magic Pot will appear near a store. If you started with 1.2 or the Standalone, you won't need to do any update to continue on. 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